Class WIKI

Course Description:

This course is a continuation of DA 4261 Physical Computing with a focus on making creative work that has agency in both virtual and physical space. We continue to work with micro-controllers and introduce the basic principles of Max/MSP, Jitter, and Processing. Emphasis will be placed on individual creative interests and extensive independent research into both concepts and technical information. Readings and the viewing of current artistic practices in the digital arts complement critiques. Students are required to maintain websites that document their research and progress over the term.

Wednesday, 7:00 p.m. - 10:00 p.m.
Joe Holt and Bang-Geul Han are participating in this course.

Requirements:

Active student participation throughout all aspects of this course will make your experience much more meaningful and is necessary for the successful completion of the course. Students are expected to be present for all class meetings. Please email me if you must miss a class. More than 2 absences or chronic lateness will seriously jeopardize your standing in this course.

Students will be evaluated based on the following: Participation/attitude, creative/conceptual work, technical dexterity and progress over the term.

Work/Projects:

The first part of the term is focused on exploring new technologies and creating small projects (digital follies) in small collaborative groups.

The second part of the term is focused on individual student work and interests as they relate to the materials covered. Each student is responsible for creating a final project. Your work is to be fully resolved conceptually and produced completely (any incomplete work will be cause for a marginal pass or failure.) Self-directed research into technology and contemporary artistic practice as it relates to your ideas/work is mandatory and must be documented on your personal websites. This is to include other artist's work and relevant writings (critical essays, reviews, books, book excepts etc.)

>> Late work will not be accepted! <<

Research/weblogs/websites:

All students are expected to visit and contribute to the class weblog on a regular basis. Each student is also expected to create and maintain a personal website for this class. All research, documentation, and creative work should be posted on your site for peer review and comments. Individual websites should be updated weekly(or more) and include all of your work for this course. In-class presentation materials should be located on your website. Using a blog or wiki is entirely acceptable/encouraged. In addition, all code created and technical research must be uploaded to the Code Bank (to be explained in class.)

Subscribe to the Rhizome Net Art News List.

Office hours/help:

I am available for technical help or to discuss individual projects via office hours and email. If you would like to schedule a time to meet with me, please check my calendar (link above) and email me an appropriate time that works with both our schedules. Please do not leave voice mail! I am also readily available via email and will regularly respond within a few hours.

Bang-Geul Han, the Digital Arts Technician has regular help hours each week. For more information, please visit the POD website.

Readings:

Reading will be distributed in class or available online. Additional readings will be assigned based on our discussions and your work as the term progresses.

Session 1: September 6

Introduction to the course.

Living in Mixed Realities
"What does it mean to live, play and work in a world shaped and perceived through digital media, networks and architectures of real and virtual space? How can the development of complex communication spaces, life environments and economic models be designed as an interplay of technological, social, and artistic forces, as Mixed Realities of Art, Science and Technology.

The design of a Mixed Reality Architecture, which connects processes in virtual space to the social environments and everyday cultural practice, poses challenges to technologists, scientists and artists alike. Basic design elements are networked structures, which allow new collaborative forms of work and Knowledge Discovery, human-oriented interaction and Awareness, media spaces, Room ware and advanced interfaces.
Session 2: September 13

Read:
Alessandro Valli, PhD, The Design of Natural Interaction and N. Katherine Hayles, "The Condition of Virtuality" from The Digital Dialectic ED. Peter Lunenfeld, MIT Press, 2000


Session 3, September 20

Due:

Folly one put to the test.


Session 4: September 27

Folly one ends. Assessment and discussion of technical hurdles + things learned etc.

Read:
Adam Greenfield, Everyware: The Dawning Age of Ubiquitous Computing, New Riders, 2006, Pages 1-34

Group ideas presentation for folly #3 and presentation on artist/collective using the team's core technology.

Session 5: October 4

Read:
Nitin Sawhney, Situated Awareness Spaces: Supporting Social Awareness in Everyday Life, MIT 2000 and Blast Theory: Interview - June 2004, The Urban Environment as Computer Game
Matt Adams in Conversation with Sabine Breitsameter.


Session 6: October 11

Due:
Folly two put to the test.


Session 7: October 18

Folly two ends. Assessment and discussion.

Read:

Lucy Bullivant, Responsive Environments: Architecture, ARt and Design, VA Contemporary, 2006


Session 8: October 25

Update from group.


Session 9: November 1

Due:

Folly three put to the test.

Folly assessment and discussion. How successful were the follies? What did we learn?


Session 10: November 8

Folly three ends. Assessment and discussion.
Individual meetings about progress and final ideas.


Session 11: November 15

Ideas presentation for final projects. All presentation materials to be located on individual student web pages. Include conceptual frame for the idea (influences/like-minded projects), technical details and production timeline.

Read:

Bruce Wand, Art of the Digital Age, Thames & Hudson, 2006
Pages 98-121, Digital Installation and Virtual Reality


November 22 :: Thanksgiving Holiday: NO CLASS


Session 12: November 29

Final project discussions and work



Session 13: December 6

Final project discussions and work.
Session 14: December 13

Last Class. Final projects due. (All work from the term must be complete and documented on student web pages by the start of class.)


 
   
     
       
  Robert Ransick Experiments in Mixed Reality, Fall 2006 Bennington College
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